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Clients included included Hasbro, Ubisoft, Thrustmaster. Designed patented interactive toy / game combinations, blending real play with digital play experiences.Responsibilities: – Games & UX design, project managementīreakout Interactive – Product Designer, Founder – 01/2008 – 01/2014
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Projects: – Legends of Zork, Playboy Party | PC Designed free to play online social games for web browser and Facebook platform.Responsibilities: – Game & UX design, co-wrote the story script, managed the project & team, tracked online performance and directed team to reach retention and monetization goals, optimized the onboarding design. Designed free to play social and casual games for the Facebook platform.Megazebra Social Games – Game Designer, Producer – 06/2011 – 03/2013 Responsibilities: – Game & UX design, directed development and art, wrote the business plan to secure 6 figure investment, recruited team, managed company operations and finances, managed online product, negotiated and secured publishing deals.
Projects: – Danger Mine, Toy Rescue Story, Susume Tactics, Swan Song
Designed free to play and paid, action, strategy and puzzle games for mobile. Sugra Games – Game Designer, Producer, Founder 03/2013 – Present Lectured production management and acted as mentor. Pulse Animation & Games Campus – Guest Lecturer – 04/2015 – 08/2015 Part time, teaching game production, app design, prototyping, testing, business planning, project management and production skills. Responsibilities: –Game & UX design, team managementĭublin Institute of Technology – Assistant Lecturer – 04/2015 – Present Ncis hidden crimes game tutorial tv#
Leading a team of 7 designers and working with the other departments developing a free to play casual game based on the world leading international TV show brand, NCIS. Ubisoft Abu Dhabi – Lead Game Designer – 11/2015 – 10/2016 Responsibilities: – Game design, Production management Designing and leading the production of a free to play casual puzzle game with story narratives based on Agatha Christie’s Murder on the Orient Express and also creation of an original detective story narrative, Kate Blackwood. Spil Games – Lead Designer & Producer – 10/2016 – 03/2018 Responsibilities: – Product Owner, UX design, Game Design, Script Writing, Project Management, Scrum Master. Space Shuttle Commander | Playstation, PC Ncis hidden crimes game tutorial software#
Designing and coordinating the production of educational virtual reality software as a service products and games. Contributing UX & game designer on multiple showcase VR titles. Immersive VR Education – Product Owner & UX Designer – 04/2018 – Current